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Wednesday, June 14, 2017

Mobile gaming has yet to peak: It's time to get on board



 

Planet of Cubes is just the beginning of what mobile gaming is expected to bring to new users. 

While other sandbox game titles like Minecraft will always dominate, there is so much space for everyone in the industry. The mobile gaming industry is raking in around $30 billion per year. There’s higher expectation that it will soon surpass consoles and PCs.  Meanwhile it already makes up 42 percent of the gaming industry revenue around the world, according to numerous reports. 




Globally, the gaming market will hit $100 billion this year, mostly driven by the evolution of mobile gaming, and upcoming consoles. Anyone who still doesn’t consider mobile gaming “true gaming” is behind in the times and has no care in looking at the worldwide stage. People want to carry their gaming experiences with them, connect with friends, etc. Static, yet expensive consoles aren’t made for that. While they do make cases for mobility, it’s all risk. In addition, it’s totally unnecessary and avoidable. Add Virtual Reality and Augmented Reality to the conversation and that’s a Friday night special at the house – far from mobile gaming. That’s just fine too. 




And it’s only growing. According to the Motley Fool, last year,  mobile gaming worldwide made as much revenue as the global box office. Most story lines in the gaming world are unique, if not better than what’s in movie theaters, thus being the reason why this competition isn’t a competition at all: It’s evolution of storytelling. Companies like Zynga are aware of this, and are working to keep up. According to reports, Zynga is planning a 15 percent turnaround in their mobile gaming, which moved them from overweight to neutral by analyst Piper Jaffray.

In other words, if you're thinking about getting into the mobile gaming industry, this year may be the year to reserve your seat.


Monday, June 12, 2017

Mobile gaming needs to keep up with one user experience for success



Mobile gaming platforms must maintain a steady ease to the experience if they want to succeed.


 Mobile gaming makes life on the go better for everyone.


Mobile gaming 101 - Whenever you have a few minutes to spare or you are in the middle of a commute and you are bored because of the traffic, you can just whip out your mobile phone, choose a game and your boredom is alleviated.  This is the world as we know it now.


 But they have to work smoothly. Like mobile applications, mobile games also need to work perfectly and deliver richer user experience to gain popularity and profitable. There are so many factors that make mobile gaming such a runaway success that it has established brand new markets virtually overnight.


Keeping up with updates and bugs are the top issue. Without this department, games are ignored, lost in app stores forever. Maintenance is ostensibly the most imperative metric in an allowed to-play experience. In the event that players leave a mobile game too quick and time after time, the diversion has flopped, especially on the off chance that you are adapting your mobile game experience with in-application buys. A similar factor applies in case you're adapting an application with promoting features inside the games. Add Inertness and association disappointment amid advertisement, and numbers will tell the truth. As a result, promotion income is lost and you’re pulling funds from other departments to keep the hype alive.

[PLANET OF CUBES: Multiplayer Update Available!]

Mobile games are about speed and client encounter. Advanced execution is normal and accepted by all players, paying little mind to age and level of gaming background. Client encounters prompt dissatisfaction, deserting and even the uninstalling of versatile diversions. Improved execution implies an upgraded gamer engagement, higher maintenance and expanded in-application income. If mobile gaming is your niche right now, tend to the machine in play.

Multiplayer Update available!

According to information provided by the good folks at Planet of Cubes, the multiplayer update is now available in the Mac store! 


Now you can create your own friends and chat with them privately! Added instantaneous teleport to any friend! Even better, now you can see a list of players from around the world that are around you. 
Other updates included:  Added 3D person camera, TNT explosions, bow / arrow potions, and beer! Using enhanced Arc Arms: Bow, Arrows, and Snow Balls (Longer Arch Endurance), added the chance to launch the eggs! Battle Mode Added Reuse! Added new skin for some monsters! Improve motion animation elements! Improvement in Sneak mode. Added Sneak animation mode reader! Fancy option added graphics for powerful devices! The creator added selection feature element. Upgrade Spawn Logic Area, Modify Marker Messages and Status Area Spawn! Containing smooth graphics, realistic shadows, and added enhancements! Improve world performance and fixed errors!

Friday, June 2, 2017

Monsters Ball in survival mode

Monsters Ball, Monsters Ball photo, planet of cubes game, planet of cubes

I had just entered survival mode in Planet of Cubes when I see this Party of monsters down below. It was too funny. The house on the right was the target apparently, but they gave up and started to have a fit.
I was surprised they didn't get me but I may have been too far away. A Monster's Ball? That's first thing I thought. Just a bunch of monsters having a backyard party!