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Showing posts with label mobile games. Show all posts
Showing posts with label mobile games. Show all posts

Wednesday, June 14, 2017

Mobile gaming has yet to peak: It's time to get on board



 

Planet of Cubes is just the beginning of what mobile gaming is expected to bring to new users. 

While other sandbox game titles like Minecraft will always dominate, there is so much space for everyone in the industry. The mobile gaming industry is raking in around $30 billion per year. There’s higher expectation that it will soon surpass consoles and PCs.  Meanwhile it already makes up 42 percent of the gaming industry revenue around the world, according to numerous reports. 




Globally, the gaming market will hit $100 billion this year, mostly driven by the evolution of mobile gaming, and upcoming consoles. Anyone who still doesn’t consider mobile gaming “true gaming” is behind in the times and has no care in looking at the worldwide stage. People want to carry their gaming experiences with them, connect with friends, etc. Static, yet expensive consoles aren’t made for that. While they do make cases for mobility, it’s all risk. In addition, it’s totally unnecessary and avoidable. Add Virtual Reality and Augmented Reality to the conversation and that’s a Friday night special at the house – far from mobile gaming. That’s just fine too. 




And it’s only growing. According to the Motley Fool, last year,  mobile gaming worldwide made as much revenue as the global box office. Most story lines in the gaming world are unique, if not better than what’s in movie theaters, thus being the reason why this competition isn’t a competition at all: It’s evolution of storytelling. Companies like Zynga are aware of this, and are working to keep up. According to reports, Zynga is planning a 15 percent turnaround in their mobile gaming, which moved them from overweight to neutral by analyst Piper Jaffray.

In other words, if you're thinking about getting into the mobile gaming industry, this year may be the year to reserve your seat.


Monday, June 12, 2017

Mobile gaming needs to keep up with one user experience for success



Mobile gaming platforms must maintain a steady ease to the experience if they want to succeed.


 Mobile gaming makes life on the go better for everyone.


Mobile gaming 101 - Whenever you have a few minutes to spare or you are in the middle of a commute and you are bored because of the traffic, you can just whip out your mobile phone, choose a game and your boredom is alleviated.  This is the world as we know it now.


 But they have to work smoothly. Like mobile applications, mobile games also need to work perfectly and deliver richer user experience to gain popularity and profitable. There are so many factors that make mobile gaming such a runaway success that it has established brand new markets virtually overnight.


Keeping up with updates and bugs are the top issue. Without this department, games are ignored, lost in app stores forever. Maintenance is ostensibly the most imperative metric in an allowed to-play experience. In the event that players leave a mobile game too quick and time after time, the diversion has flopped, especially on the off chance that you are adapting your mobile game experience with in-application buys. A similar factor applies in case you're adapting an application with promoting features inside the games. Add Inertness and association disappointment amid advertisement, and numbers will tell the truth. As a result, promotion income is lost and you’re pulling funds from other departments to keep the hype alive.

[PLANET OF CUBES: Multiplayer Update Available!]

Mobile games are about speed and client encounter. Advanced execution is normal and accepted by all players, paying little mind to age and level of gaming background. Client encounters prompt dissatisfaction, deserting and even the uninstalling of versatile diversions. Improved execution implies an upgraded gamer engagement, higher maintenance and expanded in-application income. If mobile gaming is your niche right now, tend to the machine in play.

Saturday, September 3, 2016

Dinosaur Park at Avatar Island

Jurassic Park, dinosaur park, dinosaur museum, dinosaur bones
 I had not visited Avatar Island in a few months, so I thought it would be cool to stop by (and take a break from being killed in Survival Multiplayer). Planet of Cubes users and servers never fail to surprise me. If you were wondering, yes. That's someone being attacked by dinosaurs. Not just any dinosaurs, but Velociraptors. Yes. Velociraptors.

And as you can see, they're getting it in when it comes to attacking this poor soul. This is different from the many structures I saw on Avatar Island in the past. I was shocked and yet laughing at the whole ordeal because you could tell the guy wasn't hugging the dino but getting owned by one. Now because this was somewhat outside the spawn chunk zone, I cannot tell you if this was a user creation or a server production. However, when you're cruising through Avatar Island on Planet of Cubes, this is one structure you should stop and take a look at - it really sticks out.

I know many Planet of Cubes users are all in when it comes to Survival Multiplayer, but be sure to stop back past the Creative side of the house so you can check out these structures. This creation was near a History Museum and a place with a deer head. I'll check that out more and get back to you on my findings.

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